The Heldrake has seen some outside play in some Iron Warriors lists but trust me when I tell you that the Heldrake is just going to break your heart. Pick a friendly NURGLE CORE or CHARACTER unit within 6. As always, a guide like this represents a time and place. The faster, less killy brother of the Lord of Skulls, the Kytan is essentially a Khorne Chaos Knight, only it retains the HERETIC ASTARTES, DAEMON, and keywords and is a DAEMON ENGINE, and so can benefit from a some faction synergies that Chaos Knights dont get, such as getting +1 to hit in melee form a Lord Discordant, or getting access to Chaos Space Marine Stratagems. In addition to having a decent statline with 6 attacks, the Daemon Prince must take a Mark of Chaos for one of the four Chaos Gods, giving him +1 Strength and attack if you Khorne or making him a Psyker if you take one of the others. There are six Prayers to the Dark Gods you can choose from in addition to Dark Zealotry, plus four more for the Chaos Gods which your PRIEST unit will know for free if they have the appropriate mark. The big issue with this prayer is that if you want a durability boost, Illusory Supplication is just so much better. Which trait a unit get depends on which legion theyre from. This is just a quick introduction video into my background and channel direction as well as a review of the latest CSM teaser. This is pretty good, if not quite as good as say, Flamers of Tzeentch, but comes at a very reasonable points cost and on a unit that can be pretty damn durable when you factor in All is Dust and the ability to shrug off a single failed save per turn just remember that they lose the 5+ invulnerable save. If you see something, or if you have any questions, comments, or feedback, drop us a note in the comments below or email us at, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Jackie Daytona, Aaron "Lenoon" Bowen, Perigrin, Marc "Ilor" Renouf, Daniel "Zuul the Cat" Rucker and Michael "Enzo" DiCianna, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, Robert "TheChirurgeon" Jones and Mike Pestilens, Strategies for Playing Chaos Space Marines, Build Armies that are Difficult to Pick Secondaries Against, Getting Better at Warhammer 40,000: Upping Your Game, Getting Better at Warhammer 40,000: Understanding Probability, Start Competing: 40K Deployment Tactics Surviving Turn Zero, Start Competing: Death Guard Tactics (Updated 12/8/2022), incredibly official Goonhammer store on RedBubble. Until your next Psychic phase, that unit gets either +1 Strength or +1 Toughness. Abaddon the Despoiler cannot be everywhere so he uses Haarken Worldclaimer as his voice and mouthpiece. In Creations of Bile they trade more on having S5 attacks, which lets them punch up against heavier targets where you can use Veterans of the Long War and their inbuilt re-rolls to wound to wound T6-9 targets 75% of the time. If youre trying to make them work, consider large units as a replacement for large units of Chosen, where you trade off the extra wound for the toughness boost and damage reduction. Most 1W Marines go up 3 for the 2nd wound; Terminators went up 2 (or less, but treat it as 2) for the 3rd wound; Bikes went up 5. Once your unit gets out, the Dreadclaw can still be a menace in its own right. Weve put some sample lists in the separate pages for each legion, so you can find lists for a specific legion by heading to those pages. Though they lack the Objective Secured rule that Scarabs and Blightlords/Deathshrouds get, they have a host of other buffs they can take that make up for this. While your Legionary unit cant Psychic Interrogate or Warp Ritual, this does give you an extra cast and some mortal wounds to throw out on the move, and that can add a lot of casting utility to your army, plus you get an extra deny attempt. Though they lack the Objective Secured rule that Scarabs and Blightlords/Deathshrouds get, they have a host of other buffs they can take that make up for this. However, this doesnt mean that they arent worth taking to the contrary and as well see, these units can be very powerful in standard Chaos Space Marines armies, though some more than others. * We know youve been waiting patiently, and your time is soon! On top of that you can give him a Techn-virus injector (do this), to give him +1 damage against VEHICLE units. Chaos Marines are going to get two wounds each. Four guys with chainswords or bolters (it doesnt really matter), and one with a balefire tome and Prescience. On Sunday, Games Workshop announced a slew of products which will be available to pre-order from Saturday, June 25. The Master of Executions is a great unit but generally CSM have a lot of great options crowding the HQ slot, meaning its difficult to fit everything you want/need to take in a single detachment. The Chaos Land Raider got a massive overhaul in the 9th edition codex, getting an entirely new profile that its cousins in Codex: Space Marines and even Death Guard/Thousand Sons lack. Cypher is an interesting unit. Like the Black Rune Of Damnation, its best use is giving it to a non-Characters unit leader to make a model that hits much harder than expected and comes with ablative bodies. This is a good way to guarantee something important, or hold off on something like Dark Zealotry until you know a unit is going to make a key charge or advance. You can find more on the math behind the marks and how they affect play in our. It also can benefit from the Smokescreen stratagem for -1 to Hit, making it surprisingly annoying for opponents to deal with. On top of all this, the Warpsmith comes with a flamer, a melta pistol, and either a 2-damage power axe or a thunder hammer. They can be solid mid-range support in other armies, though many armies may find Havocs are a better play thanks to the legion trait. Khrn the Betrayer wasnt always known as the Betrayer. After many lifetimes fighting in the eternal war, countless losses (including his much beloved friend Argel Tal), and seeing his Primarch, Angron, become a Daemon Prince, Khrn has descended into a rage that will never end. https://www.warhammer-community.com/2020/08/13/new-boxes-new-rules-new-codexes/. Durability. This lets it act as a psuedo-Webway Gate for any Daemons that you have tagging along. Pick a CORE, DAEMONKIN, or CHARACTER unit within 18. Credit: Liebot https://instagram.com/liebot_pics, A unit of Chaos Space Marines can include a Chaos Daemons (LEGIONES DAEMONICA) Detachment without losing army-wide rules if the total PL of the Daemons Detachment is not more than 25% of the armys total PL (which will be around 100 in 2,000-point games). This is pretty solid, and helps a unit that otherwise just doesnt have enough damage output. Specifically, your power armor yabbos who still want to play at midfield think Rubrics, Berzerkers, Chosen, and so on. Their primary function is to threaten objectives, screen, and annoy. One saving grace was that you could (hopefully) pick off a few of them on the way in or at least before they got to swing if you were really lucky. Dark Apostles arent exactly big melee fighters, though having 8 attacks now that hit at S6 and AP3 is pretty solid. Berzerkers (World Eaters, White Dwarf #477), Noise Marines (Emperors Children, Codex: Chaos Space Marines). Warpsmiths are essentially the Techmarines of the Chaos Space Marine faction. This power has a place in every competitive list. Thats more than fine, given how unlikely it is youll want to take more than two of these. The Imperium noticed and, after a vicious war known as the Badab War, Huron Blackheart and the Red Corsairs were ousted. This is just a solid buff and helpful for taking out really tough targets like Knights or other CSM Terminators without having to spend 2 CP on Veterans of the Long War. And now with two wounds they are going to last even longer vs small arms fire. Note that you can generally build an army with detachments from different books, but what well be talking about here are ways to build mixed-faction armies without losing access to the army-wide special rules (such as Let the Galaxy Burn) and secondary objectives. You can give a specific relic to a Champion in a TRAITORIS ASTARTES unit if your Warlord is a CSM Character. The Chaos Fire Raptor may be the best of the bunch but it still lacks the kind of firepower it needs, as do the Storm Eagle, Hellblade, and Hell Talon, and the Fire Raptor and Storm Eagle will each set you back 1 CP to field. Being able to just tank your first failed save is a very solid trick on models with a 2+ save and Armour of Contempt for protection, and being able to give your melee attacks the ability to ignore saves isnt bad. Well talk more about these units in their respective sections. Until the end of the phase, HERETIC ASTARTES models in that unit can reroll hit rolls for melee attacks made against ADEPTUS ASTARTES or SANCTIC ASTARTES units. The Lord Discordant is an absolute blender in melee, coming with 6 attacks base that hit at S6, AP-3, 2 damage but with +1 to wound on the charge, plus another 8 attacks from the Helstalker and his tendrils. KHORNE model only. A unit of Accursed Cultists comes with 5-10 upgrade Cultist bodies S4 T4 and 2 attacks each plus between 3 and 6 Torment models, which are basically 3-wound, T4 Chaos Spawn, though they trade the Spawns new regeneration ability for a 6+ feel no pain roll. With the most recent FAQ updates, the passengers can now get out of them the turn they arrive on the table. These guys come in at S5 on the charge and AP-2 and if youre in something like Creations of Bile they get even nastier. In Creations of Bile they trade more on having S5 attacks, which lets them punch up against heavier targets where you can use. It's very good but watch out for units with mortal wound defense. Use at the start of any of your phases other than the Command phase. A purely melee-focused daemon engine, the Maulerfiend offers a fast (10 move) vehicle platform that can put out a scary number of attacks in melee when equipped with Lasher Tendrils, and its Maulerfiend fists are capable of doing real damage at S14 and D3+3 damage. This is, good its easy to cast and incredibly useful for keeping Terminators, Possessed, or Obliterators on the board, or just healing back wounds on a durable Character and making your opponent throw up their hands in exasperation. This means that against armies which have an easier time scoring, youll be racing against the clock to wipe them out before they can put a game out of reach. A rhino full of berzerkers will do some serious work, and even a unit of 5 has a real chance of trading up when it throws out 26 Attacks. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hard. Theyre particularly good in Word Bearers, where the legion has more tricks and abilities to make them more worthwhile, and a secondary objective that they can accomplish. Goonhammer and Stat Check are Teaming Up! On most tables your Executioners can act as reliable backfield objective holders and still be a potent threat. This saw him embrace Chaos earlier than any of the other Primarchs, leading him to begin seeding traitors throughout his brothers legions. Thats not a bad profile for what you pay, and if you take an Ogryn, you use its Toughness for attacks against the unit and you have to allocate attacks and mortal wounds to the Ogryn first. A rhino full of berzerkers will do some serious work, and even a unit of 5 has a real chance of trading up when it throws out 26 Attacks. The god prayers are all pretty solid, though, which gives a SLAANESH CORE or CHARACTER unit within 6 the ability to advance and charge is the clear winner of them for its ability to push units like the Lord Discordant into a turn 1 charge. nasty enough to put a dent in some targets. Daemon weapons saw a large change with the new Codex; now they upgrade weapons more generally, adding cool effects. Im sure there could be some deep tactical analysis of all the chaos units and how their stratagems would go even further to enhance their abilities. They make wonderful backfield objective holders if they can stay out of line of sight, they raise banners just as well as more expensive units, they make wonderful screens, and theyre garbage enough that shooting them will almost certainly be a waste of bullets for your opponent. Not bad, given how much you get, but ultimately not good enough to make your list unless you have some way to get hit re-rolls or guarantee hit rolls of 6. As much as I hate these abilities that punish a single faction, this is pretty money, in particular because space marines are still relatively popular, and any buffs to the faction will make them more prevalent. This continues to be a strong Stratagem, though if theres a knock against it, its that there are now more ways to get +1 to wound in the army that dont require spending 2 CP. Were only going to cover the non-legion specific ones here but most of the legion ones are also pretty bad, filled with a large number of Shadow Operations picks that arent as good as Raise the Banners High. But if you made a Defiler much better at one of those two things for cheaper, you just end up with Forgefiends and Maulerfiends. YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLmJIRHlaSHdWSGo0, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLkljNTFsVTk3OU1J, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLnM5cTZxWHU1aEZr. Havocs work best in Black Legion (+1 to hit against closest eligible target), and Iron Warriors (ignore cover), and have some play in Emperors Children, though in that case youll take Blastmasters instead. There are only two characters in the Elites slot for Chaos Space Marines, and the Master of Executions is one of them. While some forces, such as theImperiumor theEldar, fight desperately against the encroaching tide of Chaos, otherWarhammer 40k armies like these infamous Heretic Astartes choose to fight for it. Note that Noise Marines come with the Mark of Slaanesh built into their points cost, so you dont need to pay additional points for their mark. This is most commonly used to give a big unit of Terminators the Black Rune, but there are plenty of other choice relics in there, such as Blade of the Relentless and Claws of the Stygian Count, that might be decent plays in some lists to boost the damage output or versatility of a certain unit. 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