The correct answer is: do both. Skills, like most everything else in the game, are based upon simulated rolls of a 20-sided die, so even a high level of proficiency in a skill won't always protect you from failure. If you're interested in a less complicated method of proceeding with this attack, just place as many mines as you have in the corridor leading down to the acid pool; once the pair attack you, run away from them, and when they hit the mines, they should be crippled, if not killed outright. It appears that he was once a protg of Saul Karath, erstwhile Republic admiral and now commander of the Sith fleet. This update is recorded in Update1_0b.txt, found in the game's root folder. 31. r/kotor. If you wish to wrap up your Promised Land quest, grab the other journal and head back to the settlement; otherwise, go to the force field-protected base entrance and Mission will gain your party access. This isn't a quest, yet; just some useful information to have. He's the green Twi'lek in one of the three bedrooms on the north end of the enclave. Jedi consulars seem to fit into the mold of the 'crazy old wizard,' since they are much more adept at channeling the Force than are the other two classes. Once you're done with that little run-in, take someone with a high security score and bust open the footlocker on the dock; there's an interface visor inside that's worth having, since it adds four to demolitions, computer use, and security. Visit the Dock Module and visit Duros, the port authority, on the eastern side. On the other hand, if you managed to poison the entire planet, then the Selkath will somehow restrain themselves from using you as firaxa chum and banish you from the planet. At the very least it'll save your computer use expert one spike for every hacking action. Once you spot the enclave, dress everyone up in Sand People uniforms and proceed inside. Find Jagy and kill him to complete Canderous' quest. Even though both of them add their modifier to the DC of a Force power attack, a high wisdom score also increases the amount of Force points your character possesses, as well as your will saving throw. Back: Knights of the Old Republic 2 Walkthrough, Copyright
When you reach the second floor, gear up for a fight; Gadon may be blind, but he can still kick some ass when his back is up against the wall. If you missed the East Dune Sea map, either due to not asking the Chieftain about the Star Map, or because you killed him, Iziz will give you a copy of it, so head back out to the vicious wastes and proceed to the East Dune Sea, making sure you have some bantha fodder in your inventory before you do so. Each will respond with something that corresponds to a not guilty, unsure, or guilty plea. The guards and the emitters are the key here; eliminate the sonic field that's being generated, and the poachers will have no choice but to leave the area. There's a massive horde of Rakghouls guarding some bodies to the northwest of the city; one of these is Rakil's apprentice. Activate any defensive force powers you have available, and attempt to stun them via, for instance, Force whirlwind if at all possible. Once you've chosen your class and gone through the level-up procedure, Dorak will give you a crystal and send you back to Zhar, who will help you construct your saber. Once you have the pass keys and have explored to your satisfaction, head to the elevator in the northern section of the base and proceed to the garage. Luxa is the second in command for the Exchange and your ticket in. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The game takes care of all of these dice rolls and calculations, but if you ever want to pop the hood and see what's really going on in battle, go to the Messages menu in the Options screen and hit X to show the feedback. Some of the pieces you need you'll get for completing quests, others you'll find scattered around the game world or from specific merchants. Or, heck, you can even give him the real sword if you wish; let it not be said that KOTOR doesn't give you options. As soon as Shen and Rahasia meet up outside the Sandral compound, their fathers will approach, intent on settling their feud and preventing their children from seeing each other. Since most implants are used to increase a single attribute by one for each level of the implant, gaining a level in this feat can be thought of as gaining another attribute point to allocate (assuming you can find an implant that modifies an attribute that will actually be useful to you). Although Jolee appears in your journal, he has no real side-quest, like your other party members. 2) Information Console Use the console to download the area map or for fast travel. This works on a surprisingly high number of locked doors and containers, but keep in mind that many of these bashable items have a very high damage resistance, meaning that it might take you a very long time to open them without the security skill. Once you leave the Hotel, a mysterious stranger will advise you to inquire about the matter at the Embassies of the Republic and the Sith. Once you pop into the bay, Davik and Calo appear and start to rather energetically defend their right to take off with the Ebon Hawk. She won't listen to you anyway, so select a response and watch as Grann comes down the elevator with four war droids, mark IV. Unfortunately, there's absolutely no way to get around this built-in penalty of Pazaak's; you'll just need to suck it up and deal with it. Repetition helps you learn how to manage the fast-paced flow of a battle--hopefully these tips will do the same. Also, keep in mind that your skill progression will drop sharply once you become a Jedi; if you are relying on your player-character to pick locks or do other skill-related tasks, then you'll want to have a few more starting-class levels when you become a Jedi. Upload your creations for people to see, favourite, and share. A little droid T1-N1 is here. All of your attributes possess the same bonuses and penalties associated with high or low scores, as shown on the following table. This bug is exacerbated if you choose to 'save' levels earlier on: if, for instance, you cease leveling up from the very beginning of the game, your party members will usually lag behind your player-character by almost 30,000 experience. This feat's main drawback is that it is not useful in every situation; when taking on mandalorians, you might save your character a bit of vitality, but when in combat with Tuskan raiders, or Wookiees, or, most importantly, Dark Jedi, this feat won't help you one whit. Once you're done running around, head through the doors to the south that lead to the Upper City. Once you're done exploring, fight your way to the elevator in the northwest corner of the Lower City to enter the next area. You'll be facing a fairly tough fight with three Gamorrean elites and a Gamorrean chief, though, so it'd be worth your while to at least activate the droid, repair its weaponry, and send it on its patrol route; it should distract the Gamorreans long enough to let your party take them all down without getting harmed. Even after their shields fall, the droids have resistances to most forms of attack, so you'll want to stick with the ion guns until they die. They don't gain any special Force powers when compared to the other two classes, but do gain Force powers at a very slightly more rapid pace than do guardians and sentinels, and will have a deeper pool of Force points to draw upon when they need to unleash their powers in combat. A guardian is roughly analogous to a soldier. (Just as a note, you may eventually be able to buy items from Mika Dorin, the bartender in the cantina in Dreshdae. All trademarks are property of their respective owners in the US and other countries. He refused because of the risk of jeopardizing his contract with Czerka and because he needed the credits for his debt to the Exchange. You can also visit the merchants off to the east of this landing pad and sell your excess equipment. During the battle at the Hangar Bay youll find a Modified Blaster on one of the mercenaries. To disable these cannons, you'll need pass cards, which only Vulkar lieutenants possess. Both of these are fairly easily accomplished as adjuncts to the main quest, so you might as well stop in and say hello to the mercs before continuing on. When he runs out of Force points, he'll activate a life support kit; this is when you know you're almost through with him. If you really enjoy using your stealth skill to wander into an enemy position and set mines, then this might be something you'll need; most characters will want to stay away from this feat, though. As such, your human character will be able to droidishly override the default programming of computers you encounter along your adventure, provided you have the skill necessary to use the computer 'spikes' which act as disposable hacking tools. Even a scoundrel should be able to proceed far enough along to beat at least Ice, and now that you have Bastila to cure you, you won't have to waste medpacs on minor injuries between fights. Unfortunately, Holdan couldn't take such a spurning lightly: he decided to place a death mark on her head, and now she fears for her safety and refuses to leave her rooms. Unfortunately, this makes computer use a rather point-hungry skill to upgrade, since you won't necessarily see any benefit from adding less than four skill points, so this is a skill you may want to consider going all-in on, and pumping as high as possible, or simply avoiding it and hoping you have a hacker NPC teammate along when you really need one. Light side Solution: Track down Holdan in the Cantina in the Lower City. In any case, numerous instances of Force wave, insanity, or stasis field will help thin the herd a bit, since you'll have so many enemies in such a small space. Dendis is the good merchant whereas his brother trades in the black market. There is one other significant drawback to this method of leveling-up: while your character will likely be more powerful, your teammates will not gain quite as much experience when they're not in your party, if indeed they gain any at all. Tell him that Chodo sent you to take a shuttle down to the planet and hell let you through. Trask will display his courage by pushing you out into the hall to take the Sith on by yourself, giving you merely a lame battle cry as support. This page was last edited on 6 October 2019, at 11:59. If your character is using a ranged weapon, any enemy that attacks you with a melee weapon will get an automatic +10 bonus to their attack roll, meaning that they'll almost always hit you. If you haven't come back to the Upper City in a while, you might also want to get the permacrete detonator for Matrik, inform Dia about the progress of her bounty quest, and give the Rakghoul serum to Zelka. If you do this long enough, you should gain enough Force points for a few emergency cures, though you may have to run for an even longer period of time afterward for another complete Force point recharge before taking on Malak again. He'll appear on any planet that your party heads to, which is why he's being mentioned in this section, instead of during the regular walkthrough. Mission will track you down as soon as you step outside of the city and explain that Zaalbar was kidnapped by slavers. The top-most energy ring can be transferred between pillars freely. Dexterity is likely going to be the primary attribute for most players, since a high dexterity modifier affects your attack rolls with both ranged weapons and, oddly enough, lightsabers. There are quite a few upgradeable items scattered throughout the game world; these will almost always wind up being better than stock items of the same type. Now for the semi-tricky part. After visiting the hotel, you can persuade either Elora or Sunry to tell you about his affair. Transfer from injector to container. After that, however, when you gain enough experience to advance one level, you leave him as a level four character, thus delaying the level-up, saving it until you get off of Taris and become a Jedi, when you can pile all of those saved levels into your new Jedi class. For those of you planning to use the ol' laser sword later on, keep in mind that the bonuses gained from advanced ranks of melee proficiency do not apply to lightsabers; that weapon has its own proficiency that you'll need to advance in. There's never a guarantee that you'll have an NPC along with the right skill when you need it, though, so the choices you make with your PC's skills will still have a great impact on your experience as you play KOTOR. Your choices are: help Yuthara defeat Uthar; help Uthar defeat Yuthara; or attempt to take both of them on. The Jedi guardian is also the only class that is allowed to obtain lightsaber specialization, which gives each lightsaber attack +2 damage. You can kill her if you wish, but even Dark Jedi should recognize the usefulness of having another Jedi in the party; what's more, if you do bring her into your party, you'll eventually be able to shift her back over to the Dark side. Once you're free from the Leviathan and have fought off the Sith starfighters, you'll have to have a pep rally with your crew. Although you can use this feat in conjunction with dual blaster pistols, it's most beneficial, or perhaps just cooler, to use it with dual melee weapons, of which, of course, the lightsaber is the most famous example. If the player has chosen to help Samhan Dobo with his smuggling (dark side) and has completed Samhan's first two smuggling quests, B-4D4 can be used in the third one, to steal medical supplies for Dobo and will be forced to fight a TSF officer. The rancor, luckily, has his back turned, so don't worry about being stealthy here; just don't get too close. You can lie every time you are given that option to take a Dark side hit; fortunately, the Council is fairly gullible, and understandably so: it'd be a pretty short game for Dark side players if you got washed out before you even became a Jedi. Apparently a house droid that her husband created for her has wandered off/been stolen/disappeared/whatever. Proceed through the doors until you reach the outside corridor. If you have T3-M4 and around 15 computer spikes, you should be able to access the command functions. Pazaak is KOTOR's primary minigame, and will be one of your greatest cash resources, assuming you have a little luck and the patience to reload your game when you hit a bad string of losses. Your first action should be to activate one of your shields. Powers are sorted into Light side, Dark side, and neutral classifications. I kind of wish Steam would stop selling these games then. Anyway, head west, being sure to loop back into the smashed window to pick up a nerve amplifier belt, and eventually you'll wind up staring at the kolto control facility. Luxa Quests After escorting the droid for Czerka or the Ithorians youll be asked to negotiate with or kill Slusk, the leader of the Exchange on Citadel Station. The hale and hearty soldiers of the Republic benefit most from a healthy constitution, seeing as how it simply increases the amount of vitality you gain after each level-up. What a wicked web we weave.. In addition to the stunning effect, critical strike doubles the chance that a hit will result in the possibility of a critical hit.